Writing a Christmas Ghost Story: A Seasonal Prompt Guide
A guide to writing festive ghost stories, with conventions of the Victorian tradition and prompts for both...
A first draft is a workshop, not a performance. The thing you are building in it is people, and plot holes are easier to patch than a protagonist nobody believes in. The encouraging news is that character problems cluster: the same handful of mistakes turn up in draft after draft, and each of them has a fix that does not mean starting over.
Ask what your protagonist wants in the first fifty pages and you will often get an answer like “to feel whole again” or “to put the past behind her”. Those are themes, not goals. A goal the reader can track is something a character can succeed or fail at by a particular point: get the deposit back before Friday, talk her sister out of selling the house, file the report without admitting he has lost the paperwork.
Without one, the character drifts and the plot has to shove them along. You end up with a passenger — someone things happen to.
Mark every scene in which the protagonist makes a decision that changes what happens next. If a chapter has no marks in it, the fix is not a new twist. It is giving them a choice with a cost attached. Two questions do most of the work: what does she want here, and what is standing in the way?
Early drafts love a biography. Three paragraphs in chapter one explaining a childhood, a divorce and the job they walked out of. Readers do not retain it, and it quietly tells them the character is already finished.
Backstory lands hardest under pressure and in fragments. A woman mentions her father’s rule about shoes only when someone leaves theirs in the hall. A man’s years in the army show in the way he checks a room before he sits down.
Cut to one concrete detail per scene and let the reader assemble the rest. If a piece of backstory never becomes relevant, delete it. If it matters, find the moment where saying it out loud costs the character something.
Read a page of dialogue with the names removed. If you cannot tell who is speaking, the cast has collapsed into one person, and that person is you.
One more: resist making everyone witty. If every line is a joke, no joke lands.
A flaw that only makes a character endearing — clumsy, forgetful, too generous — is decoration, not characterisation. Real flaws damage something: a friendship, a job, a promise. They force the character to lie, or to leave, or to keep quiet when they should speak.
Ask who pays for the flaw, and when. A controlling man becomes interesting once his control loses him something he wanted more than being right.
Then wire the flaw to the goal. If she needs to be trusted, make her a liar. If he needs to tell the truth, make him a coward. The friction between what a character wants and how they are built is where scenes come from.
First drafts rush emotional beats because the writer already knows how the character feels. The reader does not. A death is announced and two lines later everyone is packing the car. A betrayal surfaces and the betrayed shrugs and carries on.
Slow down exactly where you want to hurry. Give the reader the beat of disbelief, the practical detail someone fixates on, the small pause before the reaction actually arrives. Grief and shock are rarely tidy or immediate.
The cousin of this mistake is inconsistency dressed up as complexity. A character can behave against type, but the draft has to show the reason. If the quiet one snaps in chapter nine, plant the pressure in chapter four. Readers will accept a contradiction with a cause. They will not accept one because you needed the scene.
Friends who only listen. Bosses who only give orders. Exes who turn up to be resented. If a secondary character has no want of their own, they read as furniture and their scenes sag.
Give each of them one thing they want that rubs against the protagonist, however small. A flatmate wants the kitchen clean before her mother visits. A colleague wants credit for the idea. The conversation acquires stakes immediately.
You can also cut. One person with two functions usually beats five thin ones, and a smaller cast is easier to make vivid.
Save this for a finished draft, not for line-by-line polishing while you are still writing.
Then pick three things to fix in this pass, not ten. A draft improves faster when you work through it in layers: goals and choices first, voice second, the small emotional beats last. Character does not need to be perfect. It needs to be specific enough that the reader can argue with it.
Photo: borevina / Pixabay
A guide to writing festive ghost stories, with conventions of the Victorian tradition and prompts for both...
Turn ordinary belongings into stories: a practical guide to freewriting plot, setting and character ideas...
Mist, harvest, bonfires and long evenings: seasonal writing prompts for cosy fiction, plus practical ways...